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Jan Čejka
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Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project
F Bruno, A Lagudi, G Ritacco, P Agrafiotis, D Skarlatos, J Čejka, P Kouřil, ...
OCEANS 2017-Aberdeen, 1-10, 2017
372017
A hybrid augmented reality guide for underwater cultural heritage sites
J Čejka, A Zsíros, F Liarokapis
Personal and Ubiquitous Computing 24 (6), 815-828, 2020
242020
Detecting square markers in underwater environments
J Čejka, F Bruno, D Skarlatos, F Liarokapis
Remote Sensing 11 (4), 459, 2019
242019
Underwater augmented reality for improving the diving experience in submerged archaeological sites
F Bruno, L Barbieri, M Mangeruga, M Cozza, A Lagudi, J Čejka, ...
Ocean Engineering 190, 106487, 2019
222019
Impact of dehazing on underwater marker detection for augmented reality
M Žuži, J Čejka, F Bruno, D Skarlatos, F Liarokapis
Frontiers in Robotics and AI 5, 92, 2018
132018
Improving marker-based tracking for augmented reality in underwater environments
J Cejka, M Zuzi, P Agrafiotis, D Skarlatos, F Bruno, F Liarokapis
The Eurographics Association, 2018
82018
Exploring tilting methods for typing under water
J Čejka, J Chmelík, F Liarokapis
Multimedia Tools and Applications 80 (20), 31085-31103, 2021
42021
Evaluating the potential of augmented reality interfaces for exploring underwater historical sites
J Čejka, M Mangeruga, F Bruno, D Skarlatos, F Liarokapis
IEEE Access 9, 45017-45031, 2021
42021
Continuous Collision Detection Using Tetrahedral Structures
J Cejka
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
22015
Look Behind You!–Using a Face Camera for Mobile Augmented Reality Odometry
J Čejka, F Liarokapis
Euro-Mediterranean Conference, 215-227, 2020
2020
Tackling problems of marker-based augmented reality under water
J Čejka, F Liarokapis
Visual Computing for Cultural Heritage, 205-224, 2020
2020
Evaluation of continuous collision detection accelerated with tetrahedral structures
J Čejka
Proceedings of the 32nd Spring Conference on Computer Graphics, 17-23, 2016
2016
mallumo: Framework for Real-Time Global Illumination
M Talcık, AS Kovács
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Articles 1–13