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Ben Boudaoud
Ben Boudaoud
Research Engineer, NVIDIA
Verified email at nvidia.com
Title
Cited by
Cited by
Year
Foveated AR: dynamically-foveated augmented reality display
J Kim, Y Jeong, M Stengel, K Akşit, R Albert, B Boudaoud, T Greer, J Kim, ...
ACM Transactions on Graphics (TOG) 38 (4), 1-15, 2019
1192019
Longitudinal high-fidelity gait analysis with wireless inertial body sensors
AT Barth, B Boudaoud, JS Brantley, S Chen, CL Cunningham, T Kim, ...
Wireless Health 2010, 192-193, 2010
232010
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
J Spjut, B Boudaoud, K Binaee, J Kim, A Majercik, M McGuire, D Luebke, ...
SIGGRAPH Asia 2019 Technical Briefs, 110-113, 2019
192019
Sidod: A synthetic image dataset for 3d object pose recognition with distractors
M Jalal, J Spjut, B Boudaoud, M Betke
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2019
172019
Toward standardized classification of foveated displays
J Spjut, B Boudaoud, J Kim, T Greer, R Albert, M Stengel, K Akşit, ...
IEEE transactions on visualization and computer graphics 26 (5), 2126-2134, 2020
152020
Optical gaze tracking with spatially-sparse single-pixel detectors
R Li, E Whitmire, M Stengel, B Boudaoud, J Kautz, D Luebke, S Patel, ...
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
92020
Esports arms race: Latency and refresh rate for competitive gaming tasks
J Kim, J Spjut, M McGuire, A Majercik, B Boudaoud, R Albert, D Luebke
Journal of Vision 19 (10), 218c-218c, 2019
72019
Post-render warp with late input sampling improves aiming under high latency conditions
J Kim, P Knowles, J Spjut, B Boudaoud, M Mcguire
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020
62020
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks
J Spjut, B Boudaoud, K Binaee, Z Majercik, M McGuire, J Kim
arXiv preprint arXiv:2202.06429, 2022
52022
Foveated displays: toward classification of the emerging field
J Spjut, B Boudaoud
ACM SIGGRAPH 2019 Talks, 1-2, 2019
32019
Matching prescription & visual acuity: Towards ar for humans
J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ...
ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019
32019
Steerable application-adaptive near eye displays
K Rathinavel, P Chakravarthula, K Akşit, J Spjut, B Boudaoud, T Whitted, ...
ACM SIGGRAPH 2018 Emerging Technologies, 1-2, 2018
32018
Driver gaze tracking system for use in vehicles
E Whitmire, K Aksit, M Stengel, J Kautz, D Luebke, B Boudaoud
US Patent App. 16/578,077, 2021
22021
Gaming at Warp Speed: Improving Aiming with Late Warp
B Boudaoud, P Knowles, J Kim, J Spjut
ACM SIGGRAPH 2021 Emerging Technologies, 1-4, 2021
12021
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
M Stengel, Z Majercik, B Boudaoud, M McGuire
Proceedings of the 12th ACM Multimedia Systems Conference, 159-172, 2021
12021
Modular prescription augmented reality display
J Kim, B Boudaoud, M Stengel, JB Spjut, MS McGuire
US Patent App. 16/711,228, 2021
12021
A Case Study of First Person Aiming at Low Latency for Esports
J Spjut, B Boudaoud, J Kim
arXiv preprint arXiv:2105.10498, 2021
12021
Gaze tracking system for use in head mounted displays
E Whitmire, K Aksit, M Stengel, J Kautz, D Luebke, B Boudaoud
US Patent 10,838,492, 2020
12020
STREAMING A LIGHT FIELD COMPRESSED UTILIZING LOSSLESS OR LOSSY COMPRESSION
M Stengel, A Majercik, B Boudaoud, M Mcguire, DS Pajak
US Patent App. 17/308,893, 2022
2022
Mouse Sensitivity Effects in First-Person Targeting Tasks
B Boudaoud, J Spjut, J Kim
arXiv preprint arXiv:2203.12050, 2022
2022
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