Amber Choo
Cited by
Cited by
Virtual Meditative Walk: a Virtual Reality Therapy for Chronic Pain Management
D Gromala, X Tong, A Choo, M Karamnejad, C Shaw
CHI 2015 Papers, 2015
A virtual reality game for chronic pain management: a randomized, controlled clinical study
W Jin, A Choo, D Gromala, C Shaw, P Squire
Medicine Meets Virtual Reality 22, 154-160, 2016
Virtual Mindfulness Meditation: Virtual Reality and Electroencephalography for Health Gamification
A Choo, A May
IEEE Games, Entertainment, and Media (GEM), 2014
The design of an immersive mobile virtual reality serious game in cardboard head-mounted display for pain management
X Tong, D Gromala, A Amin, A Choo
International Symposium on Pervasive Computing Paradigms for Mental Health …, 2015
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
The virtual meditative walk: an immersive virtual environment for pain self-modulation through mindfulness-based stress reduction meditation
X Tong, D Gromala, A Choo, A Amin, C Shaw
International Conference on Virtual, Augmented and Mixed Reality, 388-397, 2015
A field study: evaluating gamification approaches for promoting physical activity with motivational models of behavior changes
X Tong, D Gromala, CD Shaw, A Choo
International Conference on Human-Computer Interaction, 417-424, 2016
Fraternal Feelings: How Brothers: A Tale of Two Sons Affects Players Through Gameplay
A May, J Bizzocchi, A Antle, A Choo
IEEE Games, Entertainment, and Media (GEM), 2014
Virtual reality and mobius floe: cognitive distraction as non-pharmacological analgesic for pain management
A Choo, X Tong, D Gromala, A Hollander
Games for Health 2014, 8-12, 2014
Immersive virtual reality and affective computing for gaming, fear and anxiety management
M Karamnejad, A Choo, D Gromala, C Shaw, J Mamisao
ACM SIGGRAPH 2013 Posters, 1-1, 2013
Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification. In 2014 IEEE Games Media Entertainment (pp. 1-3)
A Choo, A May
Toronto, ON, Canada: IEEE. doi 10, 2014
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
X Tong, A Gupta, D Gromala, CD Shaw, C Neustaedter, A Choo
EAI Endorsed Transactions on Pervasive Health and Technology 3 (11), e3-e3, 2017
Orientation of Attention in Visual Feedbacks During Neurofeedback Relaxation
M Karamnejad, D Gromala, A Choo, C Shaw, X Tong
International Conference on Physiological Computing Systems, 2014
Maintaining long distance togetherness Synchronous communication with Minecraft and Skype
A Choo, M Karamnejad, A May
2013 IEEE International Games Innovation Conference (IGIC), 27-35, 2013
Urban Renewal and Stormwater Management Planning in an Urban Center
KK Chin, KY Ng, SW Lee, M Hasni, A Choo
Water Resources and the Urban Environment, 22-28, 1998
A mixed-methods evaluation of nonverbal communication in collaborative video games
A May, A Choo, C Neustaedter, A Antle
2013 IEEE International Games Innovation Conference (IGIC), 169-174, 2013
Aesthetic Aspect of Urban Stormwater Management System Design
KK Chin, A Choo, KY Ng, SW Lee, M Hasni
Water Resources and the Urban Environment, 29-35, 1998
Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings
AML Choo
Communication, Art & Technology:, 2015
Serious indie games for social awareness: gamifying human characters with disabilities
A Choo, ÖE İşcen, M Karamnejad
Proceedings of the First International Conference on Gameful Design …, 2013
‘Weather’Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients
X Tong, D Gromala, A Choo, M Salimi, J Lee
International Conference on Universal Access in Human-Computer Interaction …, 2015
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