Anders Drachen
Anders Drachen
Professor, DC Labs, University of York
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
Game analytics
MS El-Nasr, A Drachen, A Canossa
Springer London Limited, 2016
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
A Drachen, LE Nacke, G Yannakakis, AL Pedersen
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 49-54, 2010
Player modeling using self-organization in Tomb Raider: Underworld
A Drachen, A Canossa, GN Yannakakis
2009 IEEE symposium on computational intelligence and games, 1-8, 2009
Guns, swords and data: Clustering of player behavior in computer games in the wild
A Drachen, R Sifa, C Bauckhage, C Thurau
2012 IEEE conference on Computational Intelligence and Games (CIG), 163-170, 2012
Methods for evaluating gameplay experience in a serious gaming context
LE Nacke, A Drachen, S Göbel
International Journal of Computer Science in Sport 9 (2), 1-12, 2010
Predicting player churn in the wild
F Hadiji, R Sifa, A Drachen, C Thurau, K Kersting, C Bauckhage
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
Playability and player experience research
L Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ...
Proceedings of digra 2009: Breaking new ground: Innovation in games, play …, 2009
Towards gameplay analysis via gameplay metrics
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
Predicting player behavior in tomb raider: Underworld
T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
Defining personas in games using metrics
A Tychsen, A Canossa
Proceedings of the 2008 conference on future play: Research, play, share, 73-80, 2008
The many faces of role-playing games
M Hitchens, A Drachen
International journal of role-playing 1 (1), 3-21, 2009
A comparison of methods for player clustering via behavioral telemetry
A Drachen, C Thurau, R Sifa, C Bauckhage
arXiv preprint arXiv:1407.3950, 2014
Clustering game behavior data
C Bauckhage, A Drachen, R Sifa
IEEE Transactions on Computational Intelligence and AI in Games 7 (3), 266-278, 2014
Analyzing spatial user behavior in computer games using geographic information systems
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
Live action role-playing games: Control, communication, storytelling, and MMORPG similarities
A Tychsen, M Hitchens, T Brolund, M Kavakli
Games and Culture 1 (3), 252-275, 2006
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 IEEE Conference on Computational Intelligence and Games (CIG), 139-146, 2012
The game master
A Tychsen, M Hitchens, T Brolund, M Kavakli
ACM International Conference Proceeding Series 123, 215-222, 2005
Predicting purchase decisions in mobile free-to-play games
R Sifa, F Hadiji, J Runge, A Drachen, K Kersting, C Bauckhage
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
Game data mining
A Drachen, C Thurau, J Togelius, GN Yannakakis, C Bauckhage
Game analytics, 205-253, 2013
Game analytics–the basics
A Drachen, MS El-Nasr, A Canossa
Game analytics, 13-40, 2013
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Artikkelit 1–20