Adam Sinclair Williams
Adam Sinclair Williams
Vahvistettu sähköpostiosoite verkkotunnuksessa
Evaluating immersive experiences during Covid-19 and beyond
A Steed, FR Ortega, AS Williams, E Kruijff, W Stuerzlinger, AU Batmaz, ...
interactions 27 (4), 62-67, 2020
Selection and manipulation whole-body gesture elicitation study in virtual reality
FR Ortega, K Tarre, M Kress, AS Williams, AB Barreto, ND Rishe
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1723-1728, 2019
City planning with augmented reality
C Angelini, AS Williams, M Kress, ER Vieira, N D'Souza, ND Rishe, ...
arXiv preprint arXiv:2001.06578, 2020
Nautical collision avoidance: the cognitive challenges of balancing safety, efficiency, and procedures
CD Wickens, A Williams, BA Clegg, CAP Smith
Human factors 62 (8), 1304-1321, 2020
Calibrating uncertainty: Commonalities in the estimation of numeric variability versus spatial prediction
KS Spahr, CD Wickens, BA Clegg, CAP Smith, AS Williams
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62 (1 …, 2018
Understanding gesture and speech multimodal interactions for manipulation tasks in augmented reality using unconstrained elicitation
AS Williams, FR Ortega
Proceedings of the ACM on Human-Computer Interaction 4 (ISS), 1-21, 2020
Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation
AS Williams, J Garcia, F Ortega
IEEE Transactions on Visualization and Computer Graphics 26 (12), 3479-3489, 2020
3D Interaction for Computer Science Educational VR Game
S Bolivar, D Perez, A Carrasquillo, AS Williams, ND Rishe, FR Ortega
International Conference on Human-Computer Interaction, 408-419, 2019
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality
A Raikwar, N D'Souza, C Rogers, M Kress, A Williams, ND Rishe, ...
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1623-1626, 2019
Towards first person gamer modeling and the problem with game classification in user studies
K Tarre, AS Williams, L Borges, ND Rishe, AB Barreto, FR Ortega
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018
The Cost of Production in Elicitation Studies and the Legacy Bias-Consensus Trade off
AS Williams, J Garcia, F De Zayas, F Hernandez, J Sharp, FR Ortega
Multimodal Technologies and Interaction 4 (4), 88, 2020
Augmented reality for city planning
AS Williams, C Angelini, M Kress, ER Vieira, N D’Souza, ND Rishe, ...
International Conference on Human-Computer Interaction, 256-271, 2020
Evolutionary gestures: When a gesture is not quite legacy biased
AS Williams, FR Ortega
Interactions 27 (5), 50-53, 2020
Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices
AS Williams, F Ortega
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness
R Rodriguez, D Mifsud, C Wickens, AS Williams, K Tarre, P Crane, ...
International Conference on Human-Computer Interaction, 533-544, 2021
A Concise Guide to Elicitation Methodology
AS Williams, FR Ortega
arXiv e-prints, arXiv: 2105.12865, 2021
Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment
AS Williams, FR Ortega
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
3D Travel Comparison Study between Multi-Touch and GamePad
FR Ortega, AS Williams, K Tarre, A Barreto, N Rishe
International Journal of Human–Computer Interaction 36 (18), 1699-1713, 2020
Conversations On Multimodal Input Design With Older Adults
AS Williams, S Coler, F Ortega
arXiv preprint arXiv:2008.11834, 2020
Multi-modal gesture elicitation methodology for children
FR Ortega, A Williams, J Garcia
Proceedings of the 2020 ACM Interaction Design and Children Conference …, 2020
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