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Andre Thomas
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From learning to assessment. Utilizing blockchain Technologies in Gaming Environments to secure learning outcomes and test results
M Black, L Donelan, T Higgins, N Koenig, B Lenzen, N Muniz, K Patel, ...
MCAST Journal of Applied Research & Practice 3 (2), 172-192, 2019
82019
Writing a formal analysis of art in a game-based learning environment
H Avci, S Pedersen, A Thomas
EdMedia+ Innovate Learning, 669-671, 2020
52020
Understanding Enjoyment in ARTé: Mecenas with EGameFlow
W Weng, H Ramadan, A Thomas
2020 IEEE Conference on Games (CoG), 752-755, 2020
42020
First in human phase I/IIa study of PEN-866, a heat shock protein 90 (HSP90) ligand–SN38 conjugate for patients with advanced solid tumours: Phase I results
JC Bendell, G Falchook, S Sen, ML Johnson, G Jerkovic, N Sarapa, ...
Annals of Oncology 30, v172-v173, 2019
32019
Game-based course design: A new approach for effective online teaching
A Thomas, W Weng, A Muenzenberger, H Ramadan
European Conference on Games Based Learning, 741-XXI, 2019
32019
Variant: Limits
A Thomas, P Lima-Filho, S Pederson, H Ramadan, A Bologan
Triseum, 2017
32017
Effect of Varying Pretreatment Techniques on Nutrient Composition of Indigofera Arrecta Seeds
MO Ahmadu, KM Anigo, AD Ameh, NU Samuel, A Thomas
J Plant Sci Agric Res 2 (1), 009, 2017
32017
Facilitating art history and art appreciation classes through the design of an artwork database embedded in a jigsaw puzzle game
H Avci, S Pedersen, A Thomas
Society for Information Technology & Teacher Education International …, 2021
22021
Gallery Defender: Integration of Blockchain Technologies into a Serious Game for Assessment: A Guideline for Further Developments
A Thomas, A Pfeiffer
The International Conference on Intelligent Systems & Networks, 43-53, 2021
22021
ARTé: Lumiere
A Thomas, H Ramadan, L Campana, D Leiderman, S Sutherland, ...
22018
The French impressionism through the lens of ARTé: Lumière–Reflections of art history instructors in higher education
H Avci, A Sutedjo, SJ Pedersen, A Thomas
Society for Information Technology & Teacher Education International …, 2023
12023
Implementation of a Digital Live-Action Gaming Experience for Interprofessional Learning and Training
A Thomas, Y Li, CL Kaunas, M Newcomb, GE Carrino, LD Greenwood, ...
Global Perspectives on Educational Innovations for Emergency Situations, 199-207, 2022
12022
A naturalistic inquiry into digital game-based learning in stem classes from the instructors’ perspective
Y Li, A Sutedjo, SJ Ramos, HR Garcimartin, A Thomas
Game-based learning across the disciplines, 229-244, 2021
12021
Work-in-progress—using bloom’s taxonomy and balanced design in arté: Mecenas
W Weng, A Thomas, H Ramadan
2020 6th International Conference of the Immersive Learning Research Network …, 2020
12020
ARTé: Mecenas
A Thomas, A Bologan, S Carruthers, S Finch, S Pedersen, JL Spurgeon, ...
Triseum, 2016
12016
Designing assessment activities to encourage productive collaboration
BE Reynolds, AD Thomas, RJ Milne
MAA NOTES, 55-70, 2001
12001
Teleporting from your living room to a research vessel: Engaging public interest in oceanographic biogeochemistry through Virtual Reality of an at-sea experience.
CL Wiederwohl, R Bogdanoff, A Thomas, JN Fitzsimmons, BS Twining, ...
2024 Ocean Sciences Meeting, 2024
2024
Reflections of art history instructors on an educational digital game: A narrative case study
H Avci, S Pedersen, A Thomas
Journal of Digital Educational Technology 4 (1), ep2404, 2024
2024
Investigating the Experiences of Faculty, Students, and Professionals With Disaster Training and Interprofessional Education
MS Rugh, D Chai, Y Chen, A Jones, EA Ko, SM Nguyen, ER Rodriguez, ...
47th Biennial Convention, 2023
2023
A Systematic Review of Perceptions Regarding Educational Video Games Held by Students, Administrators, Teachers, and Parents
Y Chen, A Jones, E Ko, S Nguyen, L Tanui, A Zipter, A Thomas, MS Rugh
2023 IEEE Frontiers in Education Conference (FIE), 1-10, 2023
2023
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Articles 1–20