Iris Soute
TitleCited byYear
Head Up Games: combining the best of both worlds by merging traditional and digital play
I Soute, P Markopoulos, R Magielse
Personal and Ubiquitous Computing 14 (5), 435-444, 2010
922010
On the design of Camelot, an outdoor game for children
J Verhaegh, I Soute, A Kessels, P Markopoulos
Proceedings of the 2006 conference on Interaction design and children, 9-16, 2006
852006
Head up games: the games of the future will look more like the games of the past
I Soute, P Markopoulos
IFIP Conference on Human-Computer Interaction, 404-407, 2007
282007
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
I Soute, M Kaptein, P Markopoulos
Proceedings of the 8th International Conference on Interaction Design and …, 2009
272009
Rapid prototyping of outdoor games for children in an iterative design process
I Soute, S Lagerström, P Markopoulos
Proceedings of the 12th International Conference on Interaction Design and …, 2013
182013
Play it our way: customization of game rules in children's interactive outdoor games
T Avontuur, R De Jong, E Brink, Y Florack, I Soute, P Markopoulos
Proceedings of the 2014 conference on Interaction design and children, 95-104, 2014
152014
Five key challenges in end-user development for tangible and embodied interaction
D Tetteroo, I Soute, P Markopoulos
Proceedings of the 15th ACM on International conference on multimodal …, 2013
142013
Perceived privacy in ambient intelligent environments
MD Janse, P Vink, I Soute, H Boland
Context Awareness and Trust 2007 (CAT07), 1, 2007
132007
HUGs: head-up games
I Soute
Proceedings of the 6th international conference on Interaction design and …, 2007
112007
Evaluating player experience for children’s outdoor pervasive games
I Soute, S Bakker, R Magielse, P Markopoulos
Entertainment Computing 4 (1), 25-38, 2013
72013
Design and evaluation of RaPIDO, a platform for rapid prototyping of interactive outdoor games
I Soute, T Vacaretu, JD Wit, P Markopoulos
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (4), 28, 2017
52017
Head Up Games: On the design, creation and evaluation of interactive outdoor games for children
IAC Soute
42013
Rule customization in head-up games
E Toering, I Soute, P Markopoulos
Proceedings of the 3rd International Conference on Fun and Games, 144-148, 2010
42010
Increasing engagement in workshops: Designing a toolkit using lean design thinking
KJ Schelle, E Gubenko, R Kreymer, CG Naranjo, D Tetteroo, IAC Soute
Proceedings of the Mulitimedia, Interaction, Design and Innnovation, 17, 2015
32015
Metadesigning interactive outdoor games for children: a case study.
S Lagerström, I Soute, Y Florack, P Markopoulos
Proceedings of the 2014 conference on Interaction design and children, 325-328, 2014
32014
An owl in the classroom: development of an interactive storytelling application for preschoolers
I Soute, H Nijmeijer
Proceedings of the 2014 conference on Interaction design and children, 261-264, 2014
32014
On developing a platform for mobile outdoor gaming for children
I Soute, H Aartsen, C Bangaru
International Joint Conference on Ambient Intelligence, 200-204, 2011
32011
TAPT and Contextmapping: Understanding how we understand experience
CJ Hooper, I Soute
Literary and Linguistic Computing, 2012
22012
Perceived privacy
H Boland, I Soute, M Janse
Identity 16, 18, 2006
22006
Exploration of automatic controller synthesis for motion systems using genetic programming
D Bruijnen, I Soute, R van de Molengraft, M Steinbuch
sn, 2004
22004
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Articles 1–20