The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 323 | 2012 |
Flow framework for analyzing the quality of educational games K Kiili, T Lainema, S de Freitas, S Arnab Entertainment computing 5 (4), 367-377, 2014 | 170 | 2014 |
Foundation for measuring engagement in educational games K Kiili, T Lainema Journal of interactive learning research 19 (3), 469-488, 2008 | 134 | 2008 |
Applying constructivist approach to educational business games: Case REALGAME T Lainema, P Makkonen Simulation & gaming 34 (1), 131-149, 2003 | 134 | 2003 |
Applying an authentic, dynamic learning environment in real world business T Lainema, S Nurmi Computers & Education 47 (1), 94-115, 2006 | 132 | 2006 |
Perspective making: Constructivism as a meaning-making structure for simulation gaming T Lainema Simulation & Gaming 40 (1), 48-67, 2009 | 94 | 2009 |
Learning leadership skills in a simulated business environment A Siewiorek, E Saarinen, T Lainema, E Lehtinen Computers & Education 58 (1), 121-135, 2012 | 89 | 2012 |
Enhancing organizational business process perception: Experiences from constructing and applying a dynamic business simulation game T Lainema Turku School of Economics and Business Administration, 2003 | 74 | 2003 |
The effects of computer‐simulation game training on participants' opinions on leadership styles A Siewiorek, A Gegenfurtner, T Lainema, E Saarinen, E Lehtinen British Journal of Educational Technology 44 (6), 1012-1035, 2013 | 73 | 2013 |
Advancing acquisition of business know-how: Critical learning elements T Lainema, K Lainema Journal of Research on Technology in Education 40 (2), 183-198, 2007 | 71 | 2007 |
Player-reported impediments to game-based learning JT Harviainen, T Lainema, E Saarinen Transactions of the Digital Games Research Association 1 (2), 2014 | 60 | 2014 |
Formation of novice business students’ mental models through simulation gaming LM Palmunen, E Pelto, A Paalumäki, T Lainema Simulation & Gaming 44 (6), 846-868, 2013 | 52 | 2013 |
Learn more, better and faster: computer-based simulation gaming of production and operations T Lainema, OP Hilmola International Journal of Business Performance Management 7 (1), 34-59, 2005 | 49 | 2005 |
Redesigning the traditional business gaming process–Aiming to capture business process authenticity T Lainema Journal of Information Technology Education: Research 3 (1), 35-52, 2004 | 25 | 2004 |
Theorizing on the treatment of time in simulation gaming T Lainema Simulation & Gaming 41 (2), 170-186, 2010 | 20 | 2010 |
Reflective Thinking in Games: Triggers and Constraints K Kiili, H Ketamo, T Lainema Leading Issues in Games Based Learning, 178, 2011 | 17 | 2011 |
Bringing the world into our classrooms: The benefits of engaging students in an international business simulation T Köhler, I Fischlmayr, T Lainema, E Saarinen Increasing student engagement and retention using classroom technologies …, 2013 | 14 | 2013 |
Power and flow experience in time-intensive business simulation game K Kiili, T Lainema Journal of Educational Multimedia and Hypermedia 19 (1), 39-57, 2010 | 13 | 2010 |
Explaining the educational power of games T Lainema, E Saarinen Design and implementation of educational games: Theoretical and practical …, 2010 | 13 | 2010 |
Embracing the new leadership paradigm—Gateway to building trust and commitment in virtual multicultural teams S Lähteenmäki, E Saarinen, IC Fischlmayr Proceedings of the eBRF 2007 conference, 2007 | 13 | 2007 |