Laura Anna Ripamonti
Laura Anna Ripamonti
Dept. of Computer Science, University of MIlano (taly)
Verified email at unimi.it
Title
Cited by
Cited by
Year
Opportunistic mobile games using public transportation systems: a deployability study
D Maggiorini, C Quadri, LA Ripamonti
Multimedia systems 20 (5), 545-562, 2014
252014
Community networks and access for all in the era of the free Internet
G Casapulla, F De Cindio, L Ripamonti
Community Informatics: Shaping Computer-Mediated Social Networks, 89, 2001
25*2001
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration
A Knutas, J Ikonen, D Maggiorini, L Ripamonti, J Porras
Proceedings of the 15th international conference on computer systems and …, 2014
202014
Enriching community networks by supporting deliberation
F De Cindio, A De Marco, LA Ripamonti
Communities and Technologies 2007, 395-417, 2007
202007
Procedural content generation for platformers: designing and testing FUN PLEdGE
LA Ripamonti, M Mannalą, D Gadia, D Maggiorini
Multimedia Tools and Applications 76 (4), 5001-5050, 2017
172017
Cloud computing to support the evolution of massive multiplayer online games
D Maggiorini, LA Ripamonti
International Conference on ENTERprise Information Systems, 101-110, 2011
172011
Learning in virtual worlds: A new path for supporting cognitive impaired children
LA Ripamonti, D Maggiorini
International Conference on Foundations of Augmented Cognition, 462-471, 2011
152011
Nature and roles for community networks in the information society
F de Cindio, LA Ripamonti
AI & society 25 (3), 265-278, 2010
152010
Online communities sustainability: some economic issues
LA Ripamonti, F De Cindio, M Benassi
The Journal of Community Informatics 1 (2), 2005
152005
Loot Distribution in Massive Online Games: Foreseeing impacts on the players base
D Maggiorini, A Nigro, LA Ripamonti, M Trubian
2012 21st International Conference on Computer Communications and Networks …, 2012
132012
Managing the design–manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach
LA Ripamonti, CA Peraboni
International Journal of Computer Integrated Manufacturing 23 (8-9), 758-776, 2010
132010
Community Networks as lead users in online public services design.
F De Cindio, LA Ripamonti, C Peraboni
The Journal of Community Informatics 3 (1), 2007
132007
Creating student interaction profiles for adaptive collaboration gamification design
A Knutas, J Ikonen, D Maggiorini, L Ripamonti, J Porras
International Journal of Human Capital and Information Technology …, 2016
122016
The Perfect Looting System: Looking for a Phoenix?
D Maggiorini, A Nigro, LA Ripamonti, M Trubian
2012 IEEE Conference on Computational Intelligence and Games (CIG), 371-378, 2012
122012
Interplay between the actual and the virtual in the Milan community network experience
F De Cindio, LA Ripamonti, I Di Loreto
Augmented Urban Spaces. Articulating the Physical and Electronic City, 5-8, 2008
122008
Supporting seniors rehabilitation through videogame technology: A distributed approach
D Maggiorini, LA Ripamonti, E Zanon
2012 Second International Workshop on Games and Software Engineering …, 2012
112012
Videogames and Elders: A New Path in LCT?
N D’Aquaro, D Maggiorini, G Mancuso, LA Ripamonti
International Conference on Digital Human Modeling, 245-254, 2011
112011
Applying an LMS to Large Language Classes
P Grew, I Longhi, F De Cindio, LA Ripamonti
Proc. IASTED International Conference on Web-Based Education (WBE’04), 480-484, 2004
102004
On the feasibility of opportunistic collaborative mixed reality games in a real urban scenario
D Maggiorini, C Quadri, LA Ripamonti
2012 21st International Conference on Computer Communications and Networks …, 2012
92012
Network analysis of the steam in-home streaming game system: poster
G Quadrio, A Bujari, CE Palazzi, D Ronzani, D Maggiorini, LA Ripamonti
Proceedings of the 22nd Annual International Conference on Mobile Computing …, 2016
82016
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