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Tobias Brockmann
Tobias Brockmann
PHD Canditate, University of Muenster
Verified email at tobias-brockmann.de
Title
Cited by
Cited by
Year
Gamification
S Stieglitz, C Lattemann, S Robra-Bissantz, R Zarnekow, T Brockmann
Springer, 2017
1542017
Usage of social media for political communication
S Stieglitz, T Brockmann, LD Xuan
1462012
Increasing organizational performance by transforming into a mobile enterprise.
S Stieglitz, T Brockmann
MIS quarterly executive 11 (4), 2012
1072012
Social collaboration and gamification
C Meske, T Brockmann, K Wilms, S Stieglitz
Gamification: Using game elements in serious contexts, 93-109, 2017
682017
Drivers for the adoption of mobile device management in organizations
K Ortbach, T Brockmann, S Stieglitz
432014
User acceptance of mobile business intelligence services
T Brockmann, S Stieglitz, J Kmieciak, S Diederich
2012 15th International Conference on Network-Based Information Systems, 861-866, 2012
382012
The impact of smartphones on e-participation
S Stieglitz, T Brockmann
2013 46th Hawaii International Conference on System Sciences, 1734-1742, 2013
372013
Use cases for gamification in virtual museums
A Döpker, T Brockmann, S Stieglitz
Gesellschaft für Informatik eV, 2013
362013
Mobile applications for knowledge workers and field workers
S Stieglitz, C Lattemann, T Brockmann
Mobile Information Systems 2015, 2015
272015
Prevalent business models for the apple app store
T Brockmann, S Stieglitz, A Cvetkovic
252015
Visibility through information sharing: The role of tweet authors and communication styles in retweeting political information on Twitter
I Engelmann, A Kloss, C Neuberger, T Brockmann
International Journal of Communication 13, 20, 2019
232019
Gamify employee collaboration-A critical review of gamification elements in social software
C Meske, T Brockmann, K Wilms, S Stieglitz
arXiv preprint arXiv:1606.01351, 2016
172016
A framework for enterprise social media guidelines
N Krüger, T Brockmann, S Stieglitz
172013
Impact of mobile IT consumerization on organizations–an empirical study on the adoption of BYOD practices
C Meske, S Stieglitz, T Brockmann, B Ross
HCI in Business, Government and Organizations. Supporting Business: 4th …, 2017
132017
Mobile Enterprise: Erfolgsfaktoren für die Einführung mobiler Applikationen
S Stieglitz, T Brockmann
HMD Praxis der Wirtschaftsinformatik 49, 6-14, 2012
132012
A framework for collaborative augmented reality applications
T Brockmann, N Krueger, S Stieglitz, I Bohlsen
122013
Virtual worlds as environments for virtual customer integration
S Stieglitz, T Brockmann
2012 45th Hawaii International Conference on System Sciences, 1013-1020, 2012
102012
Einsatz mobiler Anwendungen im Unternehmen
S Stieglitz, T Brockmann
Mobile Computing: Grundlagen–Prozesse und Plattformen–Branchen und …, 2016
92016
Impact of mobile technologies on enterprises: Strategies, success factors, recommendations
S Stieglitz, T Brockmann
Düsseldorf. Available from: www. vodafone-institut. de, 2013
92013
Gamification: Using Game Elements in Serious Contexts
T Brockmann, R Zarnekow, S Robra-Bissantz, C Lattemann, S Stieglitz
Progress, 19-29, 2017
72017
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