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Runo Melkko
Runo Melkko
DesignOps Lead, Elisa Oyj
Verified email at elisa.fi - Homepage
Title
Cited by
Cited by
Year
Efficiently inefficient: Service design games as innovation tools
O Hannula, JT Harviainen
Service Design Geographies. Proceedings of the ServDes. 2016 Conference, 241-252, 2016
232016
Played into collaborating: Design games as scaffolding for service co-design project planning
O Hannula, O Irrmann
Simulation & Gaming 47 (5), 599-627, 2016
222016
User perceptions of design games as settings for organizational learning: Case Topaasia
O Hannula, JT Harviainen
ServDes2018. Service Design Proof of Concept, Proceedings of the ServDes …, 2018
92018
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorganizational Design Game Session
O Hannula
Aalto University, 2020
52020
Modeling knowledge co-creation games as activity systems
O Hannula, O Irrmann, R Smeds
The Shift from Teaching to Learning: Individual, Collective and …, 2014
42014
Game structure in knowledge co-creation
O Hannula
32014
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards
O Hannula, JT Harviainen
Simulation Gaming. Applications for Sustainable Cities and Smart …, 2018
12018
Forming and using objects of collaboration within game structure
O Hannula, P Pöyry-Lassila, A Salmi, M Jaatinen
Services and New Societal Challenges: Innovation for Sustainable Growth and …, 2014
12014
Interplay of the Material and the Conceptual: the Cycle of Socio-material Knowledge Co-creation
O Hannula, P Pöyry-Lassila, A Salmi, M Jaatinen
EURAM conference, 2016
2016
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