Seuraa
Martin Kocur
Martin Kocur
Vahvistettu sähköpostiosoite verkkotunnuksessa ur.de - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Flexing muscles in virtual reality: effects of avatars' muscular appearance on physical performance
M Kocur, M Kloss, V Schwind, C Wolff, N Henze
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
202020
Which factors influence attitudes towards using autonomous vehicles?
P Böhm, M Kocur, M Firat, D Isemann
Proceedings of the 9th International Conference on Automotive User …, 2017
182017
The impact of missing fingers in virtual reality
M Kocur, S Graf, V Schwind
26th ACM Symposium on Virtual Reality Software and Technology, 1-5, 2020
102020
Physiological and perceptual responses to athletic avatars while cycling in virtual reality
M Kocur, F Habler, V Schwind, PW Woźniak, C Wolff, N Henze
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
82021
Sentibooks: Enhancing audiobooks via affective computing and smart light bulbs
AM Ortloff, L Güntner, M Windl, T Schmidt, M Kocur, C Wolff
Proceedings of Mensch und Computer 2019, 863-866, 2019
72019
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality
M Kocur, V Schwind, N Henze
Mensch und Computer 2019-Workshopband. https://doi.org/10.18420/muc2019, 2019
62019
The effects of self-and external perception of avatars on cognitive task performance in virtual reality
M Kocur, P Schauhuber, V Schwind, C Wolff, N Henze
26th ACM Symposium on Virtual Reality Software and Technology, 1-11, 2020
52020
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom
D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff
Proceedings of Mensch Und Computer 2019, 867-870, 2019
52019
Audiencear-utilising augmented reality and emotion tracking to address fear of speech
P Hartl, T Fischer, A Hilzenthaler, M Kocur, T Schmidt
Proceedings of Mensch Und Computer 2019, 913-916, 2019
42019
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk
ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020
32020
Towards an Investigation of Embodiment Time in Virtual Reality
M Kocur, D Roth, V Schwind
Mensch und Computer 2020-Workshopband, 2020
32020
The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality
M Kocur, N Henze, V Schwind
CHI 2021 - Workshop on Evaluating User Experiences in Mixed Reality, 1-3, 2021
12021
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game
M Kocur, P Lindemann, T Pfeil, M Lankes
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
2021
SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spiders
TF Wechsler, M Brockelmann, K Kulik, FM Kopf, M Kocur, M Lankes, ...
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
2021
Towards an Investigation of Avatars’ Sweat Effects during Physical Exertion in Virtual Reality
M Kocur, N Henze, V Schwind
Mensch und Computer 2021-Workshopband, 2021
2021
Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study
M Kocur, M Dechant, C Wolff, C Nothdurfter, TC Wetter, R Rupprecht, ...
Frontiers in Psychiatry 12, 2021
2021
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial
D Schleicher, A Ecker, M Kocur, I Jarvers, C Nash, L Götz, A Otto, ...
Trials, 2020
2020
Preparing an Online Lecture That We Wouldn't Hate to Attend.
N Henze, V Schwind, K Wolf, M Kocur, A Schmidt, AL Kun
IEEE Pervasive Comput. 19 (3), 51-55, 2020
2020
"Healthy" Deceits with Mixed Reality
MJ Dechant, M Kocur, C Wolff, R Mandryk
CHI 2020 - Workshop on Exploring Potentially Abusive Ethical, Social and …, 2020
2020
HCI Lecture-Material for Teaching Human-Computer Interaction
N Henze, M Kocur, A Schmidt, V Schwind, K Wolf
2020
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Artikkelit 1–20