The 2014 general video game playing competition D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ... IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015 | 205 | 2015 |
Towards a video game description language M Ebner, J Levine, SM Lucas, T Schaul, T Thompson, J Togelius Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013 | 95 | 2013 |
General video game playing J Levine, C Bates Congdon, M Ebner, G Kendall, SM Lucas, ... Dagstuhl Publishing, 2013 | 93 | 2013 |
AI-based game design patterns M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ... Society for the Advancement of Digital Games, 2015 | 44 | 2015 |
Artificial and computational intelligence in games (dagstuhl seminar 12191) SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius Dagstuhl Reports 2 (5), 2012 | 35 | 2012 |
ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience SS Esfahlani, T Thompson, AD Parsa, I Brown, S Cirstea Heliyon 4 (2), e00526, 2018 | 18 | 2018 |
Scaling-up behaviours in evotanks: Applying subsumption principles to artificial neural networks T Thompson, J Levine 2008 IEEE Symposium On Computational Intelligence and Games, 159-166, 2008 | 15 | 2008 |
An evaluation of the benefits of look-ahead in Pac-Man T Thompson, L McMillan, J Levine, A Andrew 2008 IEEE Symposium On Computational Intelligence and Games, 310-315, 2008 | 13 | 2008 |
Improving control through subsumption in the EvoTanks domain T Thompson, F Milne, A Andrew, J Levine 2009 IEEE Symposium on Computational Intelligence and Games, 363-370, 2009 | 11 | 2009 |
The Perfect Organism: The AI of Alien: Isolation T Thompson Gamasutra. Available online: https://gamasutra. com/blogs/TommyThompson …, 2017 | 10 | 2017 |
Spelunkbots API-an AI toolset for spelunky D Scales, T Thompson 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 10 | 2014 |
EvoTanks: Co-evolutionary development of game-playing agents T Thompson, J Levine, G Hayes 2007 IEEE Symposium on Computational Intelligence and Games, 328-333, 2007 | 10 | 2007 |
Intelligent physiotherapy through procedural content generation S Esfahlani, T Thompson Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 8 | 2016 |
Gameplay evaluation measures V Volz, D Ashlock, S Colton, S Dahlskog, J Liu, S Lucas, D Perez-Liebana, ... Dagstuhl Follow-Ups 7 (11), 86-129, 2017 | 7 | 2017 |
The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series T Thompson Foundation of Digital Games, 2015 | 6 | 2015 |
Enhancing touch-driven navigation using informed search in ms. pac-man S Maycock, T Thompson 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-2, 2013 | 6 | 2013 |
Realtime execution of automated plans using evolutionary robotics T Thompson, J Levine 2009 IEEE Symposium on Computational Intelligence and Games, 333-340, 2009 | 6 | 2009 |
Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker T Thompson, J Levine, R Wotherspoon 2008 IEEE Symposium On Computational Intelligence and Games, 16-22, 2008 | 6 | 2008 |
Scalable level generation for 2d platforming games N Dewsbury, A Nunn, M Syrett, J Tatum, T Thompson Proceedings of the FDG workshop on Procedural Content Generation, 2016 | 5 | 2016 |
Hackademics: A case for game jams at academic conferences M Cook, G Smith, T Thompson, J Togelius, A Zook Proceedings of the 10th International Conference on the Foundations of …, 2015 | 5 | 2015 |