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Richard N. Landers
Richard N. Landers
John P Campbell Distinguished Professor of I-O Psychology, University of Minnesota
Vahvistettu sähköpostiosoite verkkotunnuksessa tntlab.org - Kotisivu
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Developing a theory of gamified learning: Linking serious games and gamification of learning
RN Landers
Simulation & gaming 45 (6), 752-768, 2014
10762014
An inconvenient truth: Arbitrary distinctions between organizational, Mechanical Turk, and other convenience samples
RN Landers, TS Behrend
Industrial and Organizational Psychology 8 (2), 142-164, 2015
9192015
An investigation of Big Five and narrow personality traits in relation to Internet usage
RN Landers, JW Lounsbury
Computers in human behavior 22 (2), 283-293, 2006
7782006
Gamification of task performance with leaderboards: A goal setting experiment
RN Landers, KN Bauer, RC Callan
Computers in Human Behavior 71, 508-515, 2017
5592017
An empirical test of the theory of gamified learning: The effect of leaderboards on time-on-task and academic performance
RN Landers, AK Landers
Simulation & Gaming 45 (6), 769-785, 2014
5162014
Casual social games as serious games: The psychology of gamification in undergraduate education and employee training
RN Landers, RC Callan
Serious games and edutainment applications, 399-423, 2011
4362011
Gamification science, its history and future: Definitions and a research agenda
RN Landers, EM Auer, AB Collmus, MB Armstrong
Simulation & Gaming 49 (3), 315-337, 2018
4052018
Computing Intraclass Correlations (ICC) as Estimates of Interrater Reliability in SPSS
RN Landers
The Winnower, 2015
342*2015
Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model
RN Landers, MB Armstrong
Computers in human behavior 71, 499-507, 2017
3262017
The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers
M Langer, RN Landers
Computers in Human Behavior 123, 106878, 2021
2522021
Psychological theory and the gamification of learning
RN Landers, KN Bauer, RC Callan, MB Armstrong
Gamification in education and business, 165-186, 2015
2472015
Gamification of employee training and development
MB Armstrong, RN Landers
International Journal of Training and Development 22 (2), 162-169, 2018
2442018
A primer on theory-driven web scraping: Automatic extraction of big data from the Internet for use in psychological research.
RN Landers, RC Brusso, KJ Cavanaugh, AB Collmus
Psychological methods 21 (4), 475, 2016
2402016
Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management
MB Armstrong, RN Landers, AB Collmus
Emerging research and trends in gamification, 140-165, 2016
1912016
An evaluation of gamified training: Using narrative to improve reactions and learning
MB Armstrong, RN Landers
Simulation & Gaming 48 (4), 513-538, 2017
1872017
Gamification misunderstood: How badly executed and rhetorical gamification obscures its transformative potential
RN Landers
Journal of Management inquiry 28 (2), 137-140, 2019
1522019
Social media in employee selection and recruitment
RN Landers, GB Schmidt
Theory, Practice, and Current Challenges. Cham: Springer International …, 2016
144*2016
How to avoid the dark side of gamification: Ten business scenarios and their unintended consequences
RC Callan, KN Bauer, RN Landers
Gamification in education and business, 553-568, 2015
1402015
A cautionary note on the effects of range restriction on predictor intercorrelations.
PR Sackett, F Lievens, CM Berry, RN Landers
Journal of Applied Psychology 92 (2), 538, 2007
1382007
Retesting after initial failure, coaching rumors, and warnings against faking in online personality measures for selection.
RN Landers, PR Sackett, KA Tuzinski
Journal of Applied Psychology 96 (1), 202, 2011
1372011
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