Samuli Laato
Cited by
Cited by
Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach
S Laato, AKMN Islam, A Farooq, A Dhir
Journal of Retailing and Consumer Services 57, 102224, 2020
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic?
S Laato, AKM Islam, MN Islam, E Whelan
European Journal of Information Systems, 2020
Impact of online information on self-isolation intention during the COVID-19 pandemic: cross-sectional study
A Farooq, S Laato, AKMN Islam
Journal of medical Internet research 22 (5), e19128, 2020
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective
AKMN Islam, S Laato, S Talukder, E Sutinen
Technological Forecasting and Social Change 159, 120201, 2020
Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine
Telematics and Informatics 54, 101458, 2020
Location-based games and the COVID-19 pandemic: an analysis of responses from game developers and players
S Laato, TH Laine, AKM Islam
Multimodal Technologies and Interaction 4 (2), 29, 2020
Analysis of the quality of points of interest in the most popular location-based games
S Laato, T Pietarinen, S Rauti, TH Laine
Proceedings of the 20th International Conference on Computer Systems and …, 2019
Location-based games as exergames-from pokémon to the wizarding world
S Laato, S Hyrynsalmi, S Rauti, AKMN Islam, TH Laine
International Journal of Serious Games 7 (1), 79-95, 2020
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review
S Laato, SM Hyrynsalmi, S Rauti, E Sutinen
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang
S Laato, N Inaba, M Paloheimo
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
A Review of Location-based Games-Do They All Support Exercise, Social Interaction and Cartographical Training?
S Laato, T Pietarinen, S Rauti, M Paloheimo, N Inaba, E Sutinen
In Proceedings of the 11th International Conference on Computer Supported …, 2019
Understanding students' game experiences throughout the developmental process of the number navigation game.
P Bui, G Rodríguez-Aflecht, B Brezovszky, MM Hannula-Sormunen, ...
Educational Technology Research & Development 68 (5), 2020
Minimizing the Number of Dropouts in University Pedagogy Online Courses
S Laato, E Lipponen, H Salmento, H Vilppu, M Murtonen
In Proceedings of the 11th International Conference on Computer Supported …, 2019
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets
S Laato, SM Hyrynsalmi, M Paloheimo
International Conference on Software Business, 387-401, 2019
Location-based games as interfaces for collecting user data
S Rauti, S Laato
World Conference on Information Systems and Technologies, 631-642, 2020
Designing a game for learning math by composing: A finnish primary school case
S Laato, TH Laine, J Seo, W Ko, E Sutinen
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
Affordances of music composing software for learning mathematics at primary schools
S Laato, T Laine, E Sutinen
Research in Learning Technology 27, 2019
Children in 2077: Designing children's technologies in the age of transhumanism
OO Buruk, O Özcan, GE Baykal, T Göksun, S Acar, G Akduman, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
Augmented reality to enhance visitors’ experience at archaeological sites
S Laato, A Laato
World Conference on Information Systems and Technologies, 349-358, 2020
Development of an Online Learning Platform for University Pedagogical Studies-Case Study.
S Laato, H Salmento, M Murtonen
CSEDU (2), 481-488, 2018
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