Samuli Laato
Nimike
Viittaukset
Viittaukset
Vuosi
Impact of online information on self-isolation intention during the COVID-19 pandemic: cross-sectional study
A Farooq, S Laato, AKMN Islam
Journal of medical Internet research 22 (5), e19128, 2020
1002020
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic?
S Laato, AKM Islam, MN Islam, E Whelan
European Journal of Information Systems, 2020
95*2020
Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach
S Laato, AKMN Islam, A Farooq, A Dhir
Journal of Retailing and Consumer Services 57, 102224, 2020
882020
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective
AKMN Islam, S Laato, S Talukder, E Sutinen
Technological Forecasting and Social Change 159, 120201, 2020
492020
Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine
Telematics and Informatics 54, 101458, 2020
172020
Analysis of the quality of points of interest in the most popular location-based games
S Laato, T Pietarinen, S Rauti, TH Laine
Proceedings of the 20th International Conference on Computer Systems and …, 2019
142019
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review
S Laato, SM Hyrynsalmi, S Rauti, E Sutinen
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
12*2020
Location-based games and the covid-19 pandemic: An analysis of responses from game developers and players
S Laato, TH Laine, AKM Islam
Multimodal Technologies and Interaction 4 (2), 29, 2020
112020
Location-based games as exergames-from pokémon to the wizarding world
S Laato, S Hyrynsalmi, S Rauti, AKMN Islam, TH Laine
International Journal of Serious Games 7 (1), 79-95, 2020
112020
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang
S Laato, N Inaba, M Paloheimo
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
10*2020
A Review of Location-based Games-Do They All Support Exercise, Social Interaction and Cartographical Training?
S Laato, T Pietarinen, S Rauti, M Paloheimo, N Inaba, E Sutinen
In Proceedings of the 11th International Conference on Computer Supported …, 2019
102019
Minimizing the Number of Dropouts in University Pedagogy Online Courses
S Laato, E Lipponen, H Salmento, H Vilppu, M Murtonen
In Proceedings of the 11th International Conference on Computer Supported …, 2019
92019
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets
S Laato, SM Hyrynsalmi, M Paloheimo
International Conference on Software Business, 387-401, 2019
82019
Location-based games as interfaces for collecting user data
S Rauti, S Laato
World Conference on Information Systems and Technologies, 631-642, 2020
52020
Understanding students’ game experiences throughout the developmental process of the number navigation game
P Bui, G Rodríguez-Aflecht, B Brezovszky, MM Hannula-Sormunen, ...
Educational Technology Research and Development, 1-27, 2020
52020
Development of an Online Learning Platform for University Pedagogical Studies-Case Study.
S Laato, H Salmento, M Murtonen
CSEDU (2), 481-488, 2018
52018
Designing a game for learning math by composing: A finnish primary school case
S Laato, TH Laine, J Seo, W Ko, E Sutinen
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
52017
Affordances of music composing software for learning mathematics at primary schools
S Laato, T Laine, E Sutinen
Research in Learning Technology 27, 2019
42019
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia
S Laato, R Shivoro, N Pope, F Gideon, E Sutinen
Proceedings of IEEE TALE 2019, 2019
42019
Learning Social Skills and Accruing Social Capital through Pervasive Gaming
S Rauti, S Laato, T Pietarinen
Workshop on Designing and Facilitating Educational Location-based …, 2020
32020
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Artikkelit 1–20