Adi Botea
Adi Botea
Researcher, IBM Research, Dublin, Ireland
Verified email at nicta.com.au
Title
Cited by
Cited by
Year
Near Optimal Hierarchical Path-Finding.
A Botea, M Müller, J Schaeffer
J. Game Dev. 1 (1), 1-30, 2004
5692004
Domain-independent construction of pattern database heuristics for cost-optimal planning
P Haslum, A Botea, M Helmert, B Bonet, S Koenig
AAAI 7, 1007-1012, 2007
2382007
Macro-FF: Improving AI planning with automatically learned macro-operators
A Botea, M Enzenberger, M Müller, J Schaeffer
Journal of Artificial Intelligence Research 24, 581-621, 2005
2332005
MAPP: a scalable multi-agent path planning algorithm with tractability and completeness guarantees
KHC Wang, A Botea
Journal of Artificial Intelligence Research 42, 55-90, 2011
1472011
Fast and Memory-Efficient Multi-Agent Pathfinding.
KHC Wang, A Botea
ICAPS, 380-387, 2008
1282008
Scalable, parallel best-first search for optimal sequential planning
A Kishimoto, A Fukunaga, A Botea
Proceedings of the International Conference on Automated Planning and …, 2009
892009
Tractable Multi-Agent Path Planning on Grid Maps.
KHC Wang, A Botea
IJCAI 9, 1870-1875, 2009
852009
Hierarchical path planning for multi-size agents in heterogeneous environments
D Harabor, A Botea
2008 IEEE Symposium On Computational Intelligence and Games, 258-265, 2008
692008
Offline Planning with Hierarchical Task Networks in Video Games.
JP Kelly, A Botea, S Koenig
AIIDE, 60-65, 2008
672008
Optimal Reconfiguration for Supply Restoration With Informed A*
A Botea, J Rintanen, D Banerjee
Smart Grid, IEEE Transactions on 3 (2), 583-593, 2012
65*2012
Ultra-fast optimal pathfinding without runtime search
A Botea
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
632011
Learning Partial-Order Macros from Solutions.
A Botea, M Müller, J Schaeffer
ICAPS, 231-240, 2005
512005
Using abstraction for planning in sokoban
A Botea, M Müller, J Schaeffer
International Conference on Computers and Games, 360-375, 2002
512002
Evaluation of a simple, scalable, parallel best-first search strategy
A Kishimoto, A Fukunaga, A Botea
Artificial Intelligence 195, 222-248, 2013
482013
Pathfinding in games
A Botea, B Bouzy, M Buro, C Bauckhage, D Nau
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
472013
Multi-modal journey planning in the presence of uncertainty
A Botea, E Nikolova, M Berlingerio
Proceedings of the International Conference on Automated Planning and …, 2013
462013
Uncertainty in urban mobility: Predicting waiting times for shared bicycles and parking lots
B Chen, F Pinelli, M Sinn, A Botea, F Calabrese
16th International IEEE Conference on Intelligent Transportation Systems …, 2013
392013
Artificial and computational intelligence in games (dagstuhl seminar 12191)
SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius
Dagstuhl Reports 2 (5), 2012
372012
The grid-based path planning competition
NR Sturtevant
AI Magazine 35 (3), 66-69, 2014
362014
Breaking path symmetries on 4-connected grid maps
D Harabor, A Botea
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010
362010
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Articles 1–20