Seuraa
Eelke Folmer
Eelke Folmer
Professor/Chair, Department of Computer Science and Engineering, University of Nevada Reno
Vahvistettu sähköpostiosoite verkkotunnuksessa unr.edu - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Architecting for usability: a survey
E Folmer, J Bosch
Journal of systems and software 70 (1-2), 61-78, 2004
5462004
Game accessibility: a survey
B Yuan, E Folmer, FC Harris
Universal Access in the information Society 10, 81-100, 2011
4942011
Indoor human navigation systems: A survey
N Fallah, I Apostolopoulos, K Bekris, E Folmer
Interacting with computers 25 (1), 21-33, 2013
3872013
Accessibility
T Westin, B Ellis, I Hamilton, E Folmer
Encyclopedia of Video Games; The Culture, Technology and Art of Gaming 1, 6--9, 2012
242*2012
Blind hero: enabling guitar hero for the visually impaired
B Yuan, E Folmer
Proceedings of the 10th international ACM SIGACCESS conference on Computers …, 2008
2052008
VR-step: Walking-in-place using inertial sensing for hands free navigation in mobile VR environments
S Tregillus, E Folmer
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
1842016
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
T Morelli, J Foley, L Columna, L Lieberman, E Folmer
Proceedings of the Fifth International Conference on the Foundations of …, 2010
1772010
Virtual locomotion: a survey
M Al Zayer, P MacNeilage, E Folmer
IEEE transactions on visualization and computer graphics, 2018
1612018
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
N Fallah, I Apostolopoulos, K Bekris, E Folmer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
1502012
The glossary of human computer interaction
B Papantoniou, M Soegaard, JR Lupton, M Goktürk, ...
https://www.interaction-design.org/literature/book/the-glossary-of …, 2016
139*2016
VI-bowling: a tactile spatial exergame for individuals with visual impairments
T Morelli, J Foley, E Folmer
Proceedings of the 12th international ACM SIGACCESS conference on Computers …, 2010
1282010
A framework for capturing the relationship between usability and software architecture
E Folmer, J Van Gurp, J Bosch
Software Process: Improvement and Practice 8 (2), 67-87, 2003
126*2003
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces
A Fiannaca, I Apostolopoulous, E Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
1242014
Software architecture analysis of usability
E Folmer, J Gurp, J Bosch
IFIP International Conference on Engineering for Human-Computer Interaction …, 2004
1132004
Bridging patterns: An approach to bridge gaps between SE and HCI
E Folmer, M van Welie, J Bosch
Information and Software Technology 48 (2), 69-89, 2006
1112006
Component based game development–a solution to escalating costs and expanding deadlines?
E Folmer
Component-Based Software Engineering: 10th International Symposium, CBSE …, 2007
1012007
Teleportation without Spatial Disorientation Using Optical Flow Cues
J Bhandari, P MacNeilage, E Folmer
Proceedings of Graphics Interface 2018, 162 - 167, 2018
1002018
Accessible touchscreen technology for people with visual impairments: a survey
W Grussenmeyer, E Folmer
ACM Transactions on Accessible Computing (TACCESS) 9 (2), 1-31, 2017
892017
Exploring the use of a drone to guide blind runners
M Al Zayer, S Tregillus, J Bhandari, D Feil-Seifer, E Folmer
Proceedings of the 18th International ACM SIGACCESS Conference on Computers …, 2016
88*2016
Handsfree omnidirectional VR navigation using head tilt
S Tregillus, M Al Zayer, E Folmer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
812017
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20