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Chris Madge
Chris Madge
Queen Mary University Of London
Verified email at madg.es
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Cited by
Year
Incremental game mechanics applied to text annotation
C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
262019
Experiment-driven development of a gwap for marking segments in text
C Madge, J Chamberlain, U Kruschwitz, M Poesio
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
222017
Progression in a language annotation game with a purpose
C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 7 …, 2019
102019
Crowdsourcing and aggregating nested markable annotations
C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio
Association for Computational Linguistics, 2019
92019
Making text annotation fun with a clicker game
C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio
Proceedings of the 14th International Conference on the Foundations of …, 2019
72019
The design of a clicker game for text labelling
C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio
2019 IEEE Conference on Games (CoG), 1-4, 2019
72019
Lingotowns: A virtual world for natural language annotation and language learning
C Madge, J Brightmore, D Kicikoglu, F Althani, R Bartle, J Chamberlain, ...
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
52022
Testing TileAttack with Three Key Audiences
C Madge, M Poesio, U Kruschwitz, J Chamberlain
Proceedings of the 2018 LREC Workshop “Games and Gamification for Natural …, 2018
42018
Less text, more visuals: Evaluating the onboarding phase in a GWAP for NLP
F Althani, C Madge, M Poesio
Proceedings of the 9th Workshop on Games and Natural Language Processing …, 2022
32022
Gamifying language resource acquisition
CJ Madge
Queen Mary University of London, 2020
32020
Coreference annotation of an arabic corpus using a virtual world game
WA Aliady, A Aloraini, C Madge, J Yu, R Bartle, M Poesio
Proceedings of the Seventh Arabic Natural Language Processing Workshop …, 2022
22022
Metrics of games-with-a-purpose for NLP applications
J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio
University of Essex, 2017
22017
Testing game mechanics in games with a purpose for NLP applications
C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio
University of Essex and Queen Mary University, 2017
22017
Proceedings of the 10th Workshop on Games and Natural Language Processing@ LREC-COLING 2024
C Madge, J Chamberlain, K Fort, U Kruschwitz, S Lukin
Proceedings of the 10th Workshop on Games and Natural Language Processing …, 2024
2024
Using In-context Learning to Automate AI Image Generation for a Gamified Text Labelling Task
F Althani, C Madge, M Poesio
Proceedings of the 10th Workshop on Games and Natural Language Processing …, 2024
2024
Large Language Models as Minecraft Agents
C Madge, M Poesio
arXiv preprint arXiv:2402.08392, 2024
2024
The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy
F Althani, C Madge, M Poesio
2023 IEEE Conference on Games (CoG), 1-8, 2023
2023
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
M Poesio, R Bartle, J Chamberlain, J Hough, C Madge, D Perez-Llebana, ...
2022
Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference
C Madge
Proceedings of the 9th Workshop on Games and Natural Language Processing …, 2022
2022
A Virtual World Game For Natural Language Annotation
C Madge, J Brightmore, D Kicikoglu, F Althani, R Bartle, J Chamberlain, ...
2022
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