Bart Simon
Bart Simon
Associate Professor, Dept. of Sociology and Anthropology, Concordia University
Verified email at concordia.ca - Homepage
TitleCited byYear
The return of panopticism: Supervision, subjection and the new surveillance
B Simon
Surveillance & Society 3 (1), 2005
2682005
Introduction: Toward a critique of posthuman futures
B Simon
Cultural Critique, 1-9, 2003
210*2003
Undead science: Science studies and the afterlife of cold fusion
B Simon
Undead science: science studies and the afterlife of cold fusion, by Bart …, 2002
682002
Wii are out of control: Bodies, game screens and the production of gestural excess
B Simon
Game Screens and the Production of Gestural Excess (March 5, 2009), 2009
662009
Discipline and dragon kill points in the online power game
M Silverman, B Simon
Games and Culture 4 (4), 353-378, 2009
632009
Geek chic: Machine aesthetics, digital gaming, and the cultural politics of the case mod
B Simon
Games and Culture 2 (3), 175-193, 2007
572007
Indie Eh? Some Kind of Game Studies.
B Simon
Loading... 7 (11), 2013
532013
Beyond cyberspatial flaneurie: On the analytic potential of living with digital games
B Simon
Games and Culture 1 (1), 62-67, 2006
492006
Two players: biography and ‘played sociality’in EverQuest
B Simon, K Boudreau, M Silverman
Game studies 9 (1), 2009
342009
Public science: Media configuration and closure in the cold fusion controversy
B Simon
Public Understanding of Science 10 (4), 383-402, 2001
332001
Undead science: Making sense of cold fusion after the (arti) fact
B Simon
Social Studies of Science 29 (1), 61-85, 1999
301999
Out of the limelight: Discredited communities and informal communication on the Internet
C Mukerji, B Simon
Sociological Inquiry 68 (2), 258-273, 1998
251998
Game studies meets surveillance studies at the edge of digital culture: An introduction to a special issue on surveillance, games and play
JR Whitson, B Simon
Surveillance & Society 12 (3), 309-319, 2014
242014
Never playing alone: The social contextures of digital gaming
B Simon
Proceedings of the CGSA 2006 Symposium, 2006
242006
Megabooth: The cultural intermediation of indie games
F Parker, JR Whitson, B Simon
new media & society 20 (5), 1953-1972, 2018
212018
Imagining the New Order nation: materiality and hyperreality in Indonesia
B Simon, J Barker
Culture, Theory & Critique 43 (2), 139-153, 2002
162002
Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project
F Bruno, A Lagudi, G Ritacco, P Agrafiotis, D Skarlatos, J Čejka, P Kouřil, ...
OCEANS 2017-Aberdeen, 1-10, 2017
152017
Propinquity: exploring embodied gameplay
A Williams, L Hughes, B Simon
Proceedings of the 12th ACM international conference adjunct papers on …, 2010
112010
Critical Theory, Political Economy and Game Studies: A Review of Games of Empire: Global Capitalism and Video Games
B Simon
Game Studies 11 (2), 2011
102011
Computer games and Canada’s digital economy: The role of universities in promoting innovation
S Gouglas, J Della Rocca, J Jenson, K Kee, G Rockwell, J Schaeffer, ...
Report to the Social Science Humanities Research Council. Knowledge …, 2010
102010
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